Thursday, January 24, 2008

no spec graphic design

okay, i start this blog out quite simply—as a graphic designer, we deal with this question all the time—"why don't you design some samples before i pay you or hire you."

no, it doesn't work this way. as a graphic designer, we are repeatedly asked to do this task. this is what we call spec work. spec work is when a potential client and/or company is possibly interested in hiring you, but they want you to design their logo, poster, ad, whatever before they pay you. if they like what they see from these specs, they will then hire/pay you.

guess what? it doesn't work like that. that's why, most designers will say no to spec work. this is why we have portfolios to peruse. so you can check out my work and see what i'm capable of. unfortunately, nothing is guaranteed. there might be a chance that the designs i come up will not suit your needs. but guess what? as a professional, i will try my hardest to get it done right for you. regardless. how could these potential clients expect us to honor such an absurd request?

for instance, would you go into a lawyer's office and expect him/her to do the legal work before you give him/her a retainer? or would you go into an architect's office and expect the architect to draft up some ideas before you give them a fee/deposit? of course not.

so why are graphic designers not held to this level? why are we constantly expected to do the work before we get paid? why are we not looked up as a professional? we're here to do a service, as well as create something for your business. it doesn't matter if i'm designing a house for you, or drafting up a will—we are still providing this service which involves our expertise. if you came to us in the first place, then i am assuming you're needing/wanting a professional to accomplish this task for you. so why would you not expect them to act as a professional in return?

obviously, i am not aiming my anger at you, per se, but to the public in general.

i wanted to write about this particular problem because unfortunately, it's just that—a problem within the design community. i hear designers in the field continuously saying that when they ask their client to give them a deposit and/or sign a contract to that effect, they complain. i don't understand this logic. maybe the client feels that because someone like myself—who is a freelance designer and technically has no overhead (i.e. employees, brick & mortar building, etc.)—is not worthy of such professionalism. i would have to disagree.

it's because that i am freelance that i would need to uphold the same requirements as an advertising agency. i am trying to make a living, therefore, i am running a business, just as much as the guy who is the principal of a large ad agency. no, my duties are nowhere near as complex as that guy, but guess what? i have to wear many hats as a freelance designer—i have to wear the hat of a marketing professional—because i need to figure out (on my own) how i am going to build my business and make it better. i wear the hat of office manager—because i am in charge of invoices, incoming and outgoing receipts, contracts, answering phones, etc.—i have to do all of this because i don't have an assistant or office manager working for me.

i wear the hat of art & creative director. because guess what? i don't have a team of creatives that i can bounce ideas off of, i have to bounce them off of myself. so when i'm having one of those days where i have no creativity flowing, i don't have anybody to collaborate with. believe me, this is a disadvantage because that's how these large agencies become so large. they have a creative team to throw ideas at one another until something is just it—it's called brainstorming, and i don't have anybody to brainstorm with.

i have to wear the hat of copywriter—because when it comes to ideas and/or taglines, i'm the one who has to come up with them. unless of course, i'm lucky enough to have a client who already knows what they want their slogan to say. but unfortunately, this doesn't happen often.

i am the IT person—because when there's a problem with my computer. i don't have an IT professional working for me. unless you count that apple care program on my new imac. otherwise, it's called troubleshooting. i have become an expert at doing this. i don't want to have to pay $45 to apple support every time i have an issue with my computer or operating system. i have to figure it out on my own.

i have to be the printer—because when it comes to proofs, i'm the one who has to be able to figure out what colors are going to work better in pms or cmyk. i can't take the chance of having my client spending hundreds (if not thousands) of dollars for printing, and having the color turn out like crap. this is my responsibility as a freelance designer. there is no production department in my business—especially since i work from home.

then there's the hat of the principal—because i am it! i am the one who runs the show. i am the one who does everything by myself. that's what freelancing is. it can get very discouraging, but it can be rewarding at the same time. nothing excites me more than when a client tells me they're so happy with my design and it's the best design they've envisioned for their business. because i came up with that design all by myself. no creative team. no brainstorming until 3 a.m. with other designers sitting around a conference table. just me.

and last, but definitely not least, i am my own salesperson—i am the one who has to convince somebody that they need my services, and not pay some putz who claims they're a graphic designer just because they know their way around photoshop. i worked my tail off in college so i can learn everything there is to know about not only graphic design, but the history of graphic design, as well. this in turn, makes me a more successful designer in the long run.

so yes, even though i am on my own, i need to be everything that everybody else is all rolled into one.



for more information on this subject, please visit www.no-spec.com. this will not only educate you as a designer, but as a client, as well.

thanks!


life as a struggling artist!

i start out my journal entry today as a frustrated one. i must say, that for the past year and a half, i have been endlessly searching for that dream job in the field of graphic design. at this point, i'd settle for a job at kinko's! as i struggled through college and art school studying my craft, i had always anticipated a decent paying job at the end of the commencement tunnel. alas, nothing!

in the meantime, however, i have been somewhat successful (and i don't mean monetarily successful) by selling my logo design packages through ebay. even though i have gained a decent following and have made some pretty good 'online' friends through my clientele, nothing is as substantial or steady as a regular paying, punch-the-clock job. now don't get me wrong here folks, nothing would please me more than to have my own successful design business, but that's much easier said than done. i started my design business, one girl creative, in july 2003, while i was still knee deep in my studies. so as you could imagine, at first, the intimidation factor of having that 'first real' client was overwhelming at best. but as i started designing posters or logos here and there, i soon found that yes, graphic design was my calling! i loved every minute of it. but could i actually get out there and receive a job offer where i would actually get paid for what i love? i guess that's the million dollar question.

as i force myself each and everyday to continue my arduous search—to no avail—i find myself falling deeper and deeper in this abyss we call unemployment. now, don't get me wrong, i am not trying to sound philosophical or bitter, but tell me, why is it i cannot find a job in my damn field? does my work suck that badly? when i walk into the interview schlepping my portfolio, do i appear to be a bitch? did I not kiss their ass to the point of wanting to immediately hire me on the spot enough? did i not tell them repeatedly how badly i loved their f-ing company and how much i would love to work for them? are my breasts too big? too small, for that matter? is my ass too big? i know it isn't too small, so tell me, what is it??? my answer is this—it's like art in general, it's all subjective. for whatever damn reason they choose to not hire me or call me back for a second interview, i guess it all boils down to one, simple thing—too much damn competition!!!

then i occasionally wonder whether or not i wasted my time graduating with this damn degree in the first place. should i have studied medicine, perhaps? hell no—i am too stupid to be accepted to medical school. what about architecture? still a creative field. wanted to, but my lack of math skills almost prevented me from graduating in the first place. so we al know that wouldn't suffice. what about computer science? it seems the field of IT (information technology) is running rampant within our vast technological driven society. but i ponder this over and over—does that mean i would have to work on a pc? oooh, bad idea. as you may have figured out from that last statement, i am a mac freak!!! yes, you got it—i am pro-apple in every way shape & form. except the iphone, which i cannot currently purchase thanks to apple's all-inclusiveness to at&t (for now, at least).

all kidding aside, i imagine the reason i chose to study and pursue graphic design as a career was because—silly me—i actually love it? i guess so. unfortunately, loving something and getting paid for it don't necessarily go hand-in-hand these days. i imagine we're all lucky to have a job period. so i end this on an interesting note. i will further continue my search for that one employer who would be more than willing to hire me as a 'paid' graphic designer, art director, whatever—but in the meantime, what doesn't define what we do, but only who we are, i will now turn in my application at starbucks (not really) in hopes to at least receive a job offer as well as a kick-ass benefits package. good luck to all of you struggling artists out there. hang in there and don't give up the fight to work in that passionate field of design, art, illustration, photography—whatever!

grad school here i come! =P